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About Hero
Santa Ana, CA

Health and Safety

Sky Zone is a place for everyone to play. We know you have plenty of options on where to play, so have an extreme commitment to the safety of yourself and fellow guests to make sure Sky Zone is always enjoyable. Please see below for a couple of rules we ask you kindly follow.

About Hero

Disclaimer:

Everyone that enters the Sky Zone court or activity zone must have completed and signed a valid Sky Zone waiver. Those under 18 must have it signed/completed by their parent, legal guardian, or someone with power of attorney.

Our Approach to Safety

Sky Zone is designed for everyone, and we want to make sure you fly safe. We ask that you become familiar with and abide by the rules below and view the Sky Zone rules video and signage in park and at the Safety Zone. Remember, stay in your comfort zone. Do not attempt any activity, flip, jump, or trick you don’t think you can handle. Flips or other tricks can be dangerous, so perform at your own risk. Jumpers should not engage in court activities without a Sky Zone Team Member present. Failure to adhere to any of these or other rules at Sky Zone can/will result in the loss of your jump time. Thank you for always following our safety guidelines.

We care about your safety and injury healing time for personal injuries. Soft and Hard cast guests will not be approved for Sky Zone activities

Disclaimer:

Everyone that enters the Sky Zone court or activity zone must have completed and signed a valid Sky Zone waiver. Those under 18 must have it signed/completed by their parent, legal guardian, or someone with power of attorney.

Guest Responsibility

Guest Responsibility

Everyone that enters a court or activity must have completed and signed a valid waiver. Guests/Participants that are under 18 must have it completed and signed by their parent, legal guardian, or someone with power of attorney. Prior to participating, all Guests and accompanying adults assume full responsibility to ensure the following:

  • Everyone’s waivers are properly executed
  • Everyone has viewed the rules
  • Everyone has read the rules signs posted
  • Everyone must have valid jump or activity time before entering any trampoline court or activity
  • Everyone completely understands and agrees to follow all rules and Team Member instructions
  • Everyone is in good health without restrictions
  • Everyone’s personal items such as eye wear, hearing aids, braces, prosthetic devices, watches, phones, cameras, are secure, impact resistant and suitable for use in a demanding sports environment
  • Everyone is aware of those around you. It is your responsibility to avoid others
  • No guns, knives, sharp objects, or weapons of any kind are allowed on premises
  • Remember your physical limitations
  • Follow all posted rules and directions given by staff members
  • No one under the influence of drugs or alcohol is allowed
  • Children under the age of 13 cannot be left alone without parent or guardian supervision.
Guest Responsibility

Park information

  • Safety signs are posted throughout the park. Our team members will gladly remind you of these rules should you happen to “forget” while jumping.
  • Team Members are stationed throughout the park to enforce safety rules. They will also assist in the event of an injury.
  • Routine safety inspections are conducted to ensure that all equipment is in proper condition.
  • We aim to cover all springs between trampoline mats to help prevent accidents.
  • All posts in the park activity areas have padded coverings to protect participants from injury.
  • Park netting is strategically placed to separate attractions and safeguard steel framework.
  • Our foam pits are engineered to ensure that jumpers enjoy a clear pathway to the foam. All foam is regularly cleaned and circulated.
  • Our trampoline mats, pads, and decking surfaces are cleaned and disinfected daily.

Activity Rules

Please use the dropdown menu below to familiarize yourself with the rules for each activity.

Freestyle Jump
Always
  • Always participate at your own risk. Flips and other tricks can be dangerous.
  • Always remove street shoes and wear park approved SkySocks.
  • Always empty your pockets entirely before jumping. Remove all jewelry including earrings, necklaces, and rings. No belt buckles, keys, or key chains.
  • Always walk on and off the courts.
  • Always be in control of your body at all times. No aggressive behavior.
  • Always master the fundamentals of single trampoline jumping before moving onto more advanced skills, such as aerial or flipping type skills.
  • Always land on two feet. Bend your knees to stop your bounce.
  • Always bounce on the center of the trampoline.
  • Always land on the closest trampoline when bouncing and flipping off of trampoline side walls.
  • Always be aware of those around you and jump with people that are of similar age/size.
  • Always prevent collisions.
  • Always follow all park rules and Team Member instructions.
Do not
  • Do not sit or lie down.
  • Do not land on safety pads.
  • Do not land on your head or neck.
  • Do not try dangerous tricks.
  • Do not double bounce or affect another jumper’s bounce in anyway.
  • Do not double flip.
  • Do not do more than two single flips in a row.
  • Do not have anything in your mouth while jumping (gum, candy, food, drink, etc.).
  • Do not run or race across the trampoline courts.
  • Do not push or tackle.
  • Do not touch any perimeter netting or top pads.
  • Do not throw balls at another jumper’s head or neck area.
  • Do not wear wet clothes or unapproved body paint.
  • Do not jump if a Team Member is not present.
  • Do not take unnecessary risks.
  • Do not jump from trampolines to decking.
  • Do not dive headfirst into foam pits.
  • Do not attempt gainers.
Battle Beam
Always
  • Always stay in control of the jousting stick.
  • Always be paired with competitors of like sizes.
  • Always stay within your set of markers on the beam.
  • Always stop play when your body touches the foam.
  • Always last person standing wins.
Do not
  • Do not hit competitor in the head, face, neck or groin.
  • Do not spear or jab.
  • Do not dive or land on your neck or stomach.
  • Do not step outside your set of markers on the beam.
  • Do not flip off beam.
  • Do not swing the jousting stick above the head.
  • Do not intentionally throw jousting pole.
  • Do not hit your opponent once they are down
  • Do not run toward your opponent
Climb
Always
  • Always raise your hand when you are ready to be clipped in or out of a belay.
  • Always wait for a Team Member to clip and unclip you from a belay.
  • Always raise your hand when you need help.
  • Always be aware of your surroundings.
  • Always let go of the wall and sit back in your harness with your feet against the wall, when you are ready to come down.
  • Always stand outside of landing zones.
Do not
  • Do not climb unless you are wearing a harness and a Team Member has clipped you into a belay.
  • Do not clip or unclip your own belay. Always ask a Team Member for help.
  • Do not operate any of the belays or activities without assistance.
  • Do not stand in or run through landing zones.
  • Do not hold on to the wall when coming down. Let go of the wall and sit back in your harness.
  • Do not hang upside down.
Court
Always
  • Always participate at your own risk. Flips and other tricks can be dangerous.
  • Always remove street shoes and wear park approved SkySocks.
  • Always empty your pockets entirely before jumping. Remove all jewelry including earrings, necklaces, and rings. No belt buckles, keys, or key chains.
  • Always walk on and off the courts.
  • Always be in control of your body at all times. No aggressive behavior.
  • Always master the fundamentals of single trampoline jumping before moving onto more advanced skills, such as aerial or flipping type skills.
  • Always land on two feet. Bend your knees to stop your bounce.
  • Always bounce on the center of the trampoline.
  • Always land on the closest trampoline when bouncing and flipping off of trampoline side walls.
  • Always be aware of those around you and jump with people that are of similar age/size.
  • Always prevent collisions.
  • Always follow all park rules and Team Member instructions.
Do not
  • Do not sit or lie down.
  • Do not land on safety pads.
  • Do not land on your head or neck.
  • Do not try dangerous tricks.
  • Do not double bounce or affect another jumper’s bounce in anyway.
  • Do not double flip.
  • Do not do more than two single flips in a row.
  • Do not have anything in your mouth while jumping (gum, candy, food, drink, etc.).
  • Do not run or race across the trampoline courts.
  • Do not push or tackle.
  • Do not touch any perimeter netting or top pads.
  • Do not throw balls at another jumper’s head or neck area.
  • Do not wear wet clothes or unapproved body paint.
  • Do not jump if a Team Member is not present.
  • Do not take unnecessary risks.
  • Do not jump from trampolines to decking.
  • Do not dive headfirst into foam pits.
  • Do not attempt gainers.
Dodgeball Game
  • Each team begins the game with an equal amount of balls and players.
  • Two teams start on opposite back walls.
  • Play begins when a Team Member signals to start.
  • To eliminate a player, you must hit him/her with a ball or catch a ball he/she has thrown.
  • First team to completely eliminate the opposing players team wins.
  • NO head shots or any unsportsmanlike conduct – THIS IS AN INSTANT OUT.
  • If you are hit – YOU ARE OUT.
  • If a ball you throw is caught – YOU ARE OUT.
  • If you cross the center line – YOU ARE OUT.
  • If the referee calls you out – YOU ARE OUT.
  • Once a ball hits a non-human object IT IS DEAD.
  • You may deflect a ball coming towards you by using a ball in your hands.
  • Once you are out, you may return to the line and wait for the next game.
  • Players are allowed to retrieve a ball from the trampoline line dividing each side.
  • No suicide throws.
  • If a teammate catches an opposing player’s throw, one teammate who has been out the longest may return to the game.
  • A player hit in the head while ducking or dodging is out.
  • You may block a throw with a ball you are holding, however, you are still out if: The hit causes you to drop the ball, The ball deflects off the the ball you are holding and still hits you and, Your teammate blocks a hit but it deflects off your teammate ball and hits you.
  • Tournament and league play are subject to rule changes.
  • Once a player is hit they must exit the court.
  • Each game has a time limit.
  • Always follow all park rules and Team Member instructions.
Dodgeball
Always
  • Always follow all park rules and Team Member instructions.
  • Always watch for cross traffic.
  • Always stay off of the tops of all vertical trampoline beds.
  • Always be aware of age and size of others playing dodgeball.
  • Always exit the court when you are out.
Do not
  • Do not throw a ball past the dividing court line.
  • Do not throw at the head.
  • Do not exceed maximum court capacity.
  • Do not fight, rough play or be overly aggressive.
  • Do not sit or lie on the trampoline courts.
  • Do not throw or kick the ball if you are out of play.
  • Do not double bounce.
  • Do not dive for the ball or block a ball.
  • Do not kick the dodgeball.
Free Climb
Always
  • Air Bags – Always land as flat as possible on your back or bottom.
  • Foam Pits – Always land feet first and knees apart.
  • Always tie back and secure long hair.
  • Always remove loose items, including jewelry, watches, scarves, and drawstrings.
  • Always be in control of your body at all times.
  • Always descend in a controlled manner.
  • Always be aware of others around you.
Do not
  • Do not land on head, neck or stomach.
  • Do not dive or pencil dive.
  • Do not hang upside down.
  • Do not climb above another guest.
  • Do not attempt any skill or activity outside of your own personal limitations, abilities or skill level.
  • Do not climb if a Team Member is not present.
Glow Warning
  • Specialty lighting and special effects may reduce your ability to judge your position for proper landing. Use extreme caution when participating anytime specialty lighting and special effects are in use.
  • Strobes and flashing lights may adversely affect people that are prone to seizures.
  • Use extreme caution walking on floors, steps, ramps, platforms and pads at all times.
  • A valid waiver is required for all persons entering the park during Glow.
Hoops
Always
  • Always empty your pockets before entering Hoops.
  • No sharp objects or unauthorized objects allowed on court.
  • Always be aware of your landing position.
  • Always land on both feet near the center of the trampoline.
  • Always be in control of your body at all times.
  • Always follow all park rules and Team Member instructions.
Do not
  • Do not land on your head or neck.
  • Do not double bounce or affect another jumper’s bounce in any way.
  • Do not attempt anything beyond your ability level.
  • Do not perform flips on Hoops.
  • Do not hang on the rim.
  • Do not bounce off the back wall or netting.
  • Do not touch any part of the basketball backboard or netting.
  • Do not jump if a Team Member is not present.
Ladder
Always
  • Always one person at a time.
  • Always climb up the ladder on all fours.
  • Always avoid falling onto or through the ladder.
  • Always exit the ladder to the side.
Do not
  • Do not dive or land on head, neck or stomach.
  • Do not flip or attempt tricks.
  • Do not go through or between the rungs.
  • Do not stand up on the ladder.
  • Do not push, pull, spot or throw objects at someone on the ladder.
Stunt Airbag
Always
  • Always land on back/bottom or as flat as possible.
  • Always aim for the center of the airbag when jumping.
  • Always stay in designated lanes.
  • Always exit promptly using the closest designated exit after landing.
  • Always exit as instructed by a Team Member.
  • Always be aware of those guests around you.
  • Always remove jewelry or any sharp objects.
  • Always empty pockets before jumping.
Do not
  • Do not perform back flips or gainers.
  • Do not land on your head or neck or face first.
  • Do not dive or pencil dive or belly flop.
  • Do not jump until instructed by a Team Member.
  • Do not jump if airbag alarm is sounding.
  • Do not jump is airbag is deflated.
  • Do not jump until previous jumper has exited the airbag.
Stunt Zone
Always
  • Always remove street shoes and wear SkySocks.
  • Always empty your pockets entirely.
  • Always walk on and off the court.
  • Always be aware of those around you and jump with people who are of a similar age/size.
  • Always follow all park rules and Team Member instructions.
  • Always follow the route indicated by the colored arrows.
  • Always discontinue jumping if a guest enters your trampoline space until the guest has exited your space.
  • Always check for other guests before coming down from a structure.
Do not
  • Do not land on your head or neck.
  • Do not double bounce or effect another jumper’s bounce in any way.
  • Do not jump off an obstacle unless you can jump onto it without using your hands.
  • Do not jump off any structure that is taller than you.
  • Do not attempt any flips, tricks or stunts or activity outside of your personal limitations, abilities, or skill level.
  • Do not have anything in your mouth (gum, candy, etc.).
  • Do not sit or lie on any part of the court or structures. If you are tired and need to rest, you must exit the court.
  • Do not push, tackle, race, or engage in horseplay of any kind.
  • Do not wear wet clothes or unapproved body paint.
  • Do not double flip off a structure.
  • Do not do more than two single flips in a row.
  • Do not jump if a Team Member is not present.
Unattended Children

Unattended Children

  • Children under the age of 13 cannot be left alone without parent or guardian supervision.

Arena Information

  • Safety signs are posted throughout the park. Our staff will gladly remind you of these rules should you happen to “forget” while flying.
  • Team Members are stationed throughout the arena to enforce safety rules. They also assist in the event of injury.
  • Routine safety inspections are conducted to ensure that all equipment is in proper condition.
  • We aim to cover all springs between trampoline mats to help prevent accidents.
  • All posts in the arena have padded coverings to protect participants from injury.
  • Arena netting is strategically placed to separate attractions and safeguard steel framework.
  • Our foam pits are engineered to ensure that jumpers enjoy a clear pathway to the foam. All foam is regularly cleaned and circulated.
  • Our trampoline mats, pads, and decking surfaces are cleaned and disinfected daily.

Get ready for nonstop fun.

Grab your jump time then hit the runway and wave goodbye to gravity — because you’ll be flying high like never before.

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